Rouslan Dimitrov's Reel
February 2006

FEATURES:

	*Multithreaded asm SIMD optimized OpenGL application
	*No external libraries used (except glew and opengl)
	*Developed from scratch.

	*Two week project by a self-taught programmer :)
	*Done with passion
	*Done with purpose


Enjoy!


***


Please use ALT + F4 to exit.

Still might have some bugs: If you feel there's a bug, please re-run the application.

Note that in order to compile and link the source code, you will need to download glew from:
	http://glew.sourceforge.net/


REFERENCES:

terrain texture
	http://www.cambrianlabs.com/mattias/Landscaper/

other textures:
	google image search

some code (camera.cpp & camera.h + others) from 
	www.gametutorials.com


UPDATE:
February 2010

Changes:
	*The reel no longer controls the mouse during cinematic mode
	*The reel no longer controls the framerate and is time-based instead
	*The editor was outdated and I removed it from the package
	*Default resolution changed to 1440x900

Fixes:
	*Race condition on exit
	*Texture memory leaks

I recently talked to my supervisor from the Max Planck Institute and he admitted he hired me when he saw my reel :-)