rcfg

;note that sequence is not important
;frames are virtual frames running at 60fps

display
{
	fullscreen 1
	width 1440
	height 900
	depth 32
}

renderer
{
	opengl
}


;back to earth flyby
camera
{
	waypoints
	{
num 11
frame 0

104.3 7.0 -52.6 103.5 7.3 -52.2 100
87.6 12.8 -49.8 86.7 13.0 -49.3 150
48.4 10.6 -20.3 47.5 10.5 -19.8 150
-13.9 5.5 51.8 -14.7 5.6 52.5 80
-34.7 11.3 64.3 -35.5 11.7 64.7 150
-79.3 12.2 88.1 -79.4 12.0 87.1 150
-97.1 10.5 80.9 -96.7 10.5 80.0 200
-63.9 4.6 10.3 -63.8 4.6 9.3 200
-55.1 3.9 -69.9 -56.1 4.0 -69.9 120
-70.1 9.6 -100.7 -70.2 9.5 -97.7 120
-110.1 9.6 -79.7 -109.2 9.5 -79.5 150
}
}


;startFrame, cr, cg, cb, duration
camera
{
	calpha
	{
		frame 0
		0.0 0.0 0.0 100
		0.6 0.6 0.6 100
		1.0 1.0 1.0 100
	}
}

camera
{
	calpha
	{
		frame 1150
		1.0 1.0 1.0 100
		0.6 0.6 0.6 100
		0.0 0.0 0.0 100
	}
}

map
{
	maps
	{
		map meadow.rl frame 0
	}
}

;text - startFrame, posx, posy, cr, cg, cb, duration, text

text
{
	frame 1 50 125 1.0 1.0 0.0 1400 Programming:

	frame 1 60 110 1.0 1.0 1.0 1400 Rouslan Dimitrov

	frame 1 50 95 1.0 1.0 0.0 1400 Music:

	frame 1 60 80 1.0 1.0 1.0 1400 Rouslan Dimitrov

	frame 1 50 65 1.0 1.0 0.0 1400 Animation and Design:

	frame 1 60 50 1.0 1.0 1.0 1400 Rouslan Dimitrov

	frame 1 50 35 1.0 1.0 0.0 1400 For further info and references

	frame 1 60 20 1.0 1.0 1.0 1400 Please read readme.txt. February 2006.
	frame 1440 60 20 1.0 1.0 1.0 500 Press ESC to quit...
}

sound
{
	frame 0 0 sound\moon3.wav
}

caminteractive
{
	frame 0 0
}

motionblur
{
	frame 0 0.3 0.7
	frame 1400 0 0
}